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Cute minimalist game. 28 deaths (at least I think that was an 8), 2:43. Kind of a ‘fail and adapt’ thing as you don’t always know what needs to be done until you know when and where it’s going to fill – I wonder giving the player more advance information somehow to react to would be better, or if that would just be a different kind of game entirely?

I did seem to cheese a couple levels by jumping right as they started though!

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Thanks for playing! You got a pretty nice run!

Yes, this is one of these games where you die, memorize the pattern and try again and again.

That's a good question though. Maybe freezing the game when a level starts so that the player can analyze the level before starting the level could help without compromising the experience much. Maybe I'll implement after the judges rate all the submissions. I also wanna create more levels later.

About the font: yeah, I need to change to one that's better for displaying numbers.