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A very fun game, loving the nostalgic interface. I suppose it would be very fun to min max, but I'm not awake enough to do this much of math :D
I'm liking the design a lot, shattering the illusion of a deserved effort and showing what a chore playing those games really is - rising your numbers, so you can rise your numbers even faster, completely mindlessly.
Great job!

(+1)

Thanks! One of the things that I found the most interesting about this design once I started was that there is going to be an optimal set of choices... but I have no idea what it is, or even how to find it. I have the sneaking suspicion that the math needed to find it is actually fairly complicated, too.

It's not really this complicated, you just compare the bulding's cost to production ratios and pick the most favorable one.

(+2)

Ah, but then the question is when do you stop buying because not spending for the production boost is more efficient, or if it's more effective to buy a cheaper, less efficient one first so you can afford the more expensive, more efficient one sooner... I dunno, maybe I'm over-complicating things in my head. This just feels like a case where the greedy solution isn't necessarily the optimal one.