Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Ah, but then the question is when do you stop buying because not spending for the production boost is more efficient, or if it's more effective to buy a cheaper, less efficient one first so you can afford the more expensive, more efficient one sooner... I dunno, maybe I'm over-complicating things in my head. This just feels like a case where the greedy solution isn't necessarily the optimal one.

Thanks! One of the things that I found the most interesting about this design once I started was that there is going to be an optimal set of choices... but I have no idea what it is, or even how to find it. I have the sneaking suspicion that the math needed to find it is actually fairly complicated, too.

That was a great game! Impressively done for just 48 hours. One thing I will say is that it doesn't work quite as well when your keyboard layout isn't QWERTY, but I recognise that I'm in the extreme minority. Still had fun though; it's like an extra layer of challenge.

Thanks! Yeah, it turns out having a static number there is actually quite confusing... which makes a lot of sense in hindsight.

Thanks! Yeah, looking at it now, I can see how that's confusing. Probably should have called it "Days Remaining" and had it count down or something.

Gosh, that was cute.
The randomised levels is a neat idea, but it did make the first obstacle on my first playthrough too hard to get past, having no experience yet. Maybe the non-randomised "tutorial" part could be longer, or something?