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(+1)

Thanks :) 

Yeah, the game could use some gameplay at all :D But I got stuck in other things during the 48 hours during the jam. I still find it hard to make the unity physics engine do what I want. 

About the endless level, it's basically a "2d Sprite Shape" in Unity where I append new points at the end with randomized distance and height while removing points at the beginning. At some point I should extend my level generator to switch to a new Sprite Shape in order to have a cliff between segments. But otherwise it seems to work rather good.

That's really interesting. I haven't messed with Sprite Shapes yet, sounds like I should. Still so much left to learn!