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Nice game! The infinite road is really impressive. How did you implement it? 

It could use some more gameplay variation (speeds up over time, tricks in the air, or other things like that), but it is a really solid foundation for a fun endless runner.  

(+1)

Thanks :) 

Yeah, the game could use some gameplay at all :D But I got stuck in other things during the 48 hours during the jam. I still find it hard to make the unity physics engine do what I want. 

About the endless level, it's basically a "2d Sprite Shape" in Unity where I append new points at the end with randomized distance and height while removing points at the beginning. At some point I should extend my level generator to switch to a new Sprite Shape in order to have a cliff between segments. But otherwise it seems to work rather good.

That's really interesting. I haven't messed with Sprite Shapes yet, sounds like I should. Still so much left to learn!