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 I had some issues with the core game play. It's really hard to get enemies to kill each other, because there's no way of telling when they're going to fire, so you just kind of need to stand between two enemies and hope to get lucky. Also, the enemies fired extremely small and fast projectile, which again, made it hard to get the enemies to kill each other. Also, the parry timing is super precise and really hard to pull off because of the previous two issues, and I was disappointing to find that parried bullets didn't harm enemies. Also, the exit is open from the start, so you have no incentive to kill anyone and I ended up running through each level. Its a cool concept, but those issues really killed the experience for me, which sucked, cause I wanted to like your game. Overall, its a neat idea, and I really liked the Godfather-esque theme, and the cut scenes.