Hmm, the sound effects almost make this feel like a rhythm game, and it got me thinking like maybe it should be one? As it stands, I found the timing for the deflecting really difficult as the deflector time window is really short, but if it was all designed to fit a rhythm, then I'd have something to go by to match the timing. Anyway, just one weird idea I got while playing the game...
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Reflection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #646 | 2.372 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice concept, graphics seems nice at first glance as using existing resources, but it did need more to polish it.
One of the big problem of procedural generating enemies and timeline based boss fight is, there'll leave alot of creeps aside of screen as the player doesn't appeal to kill'em, so it did bring up an annoying boss fight.
By the way, you did a great job within 48 hours, well done!
Submitted
I can't jump? Shake it off!
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