thanks for playing! I actually was working on the ‘mario’ style longer-hold-longer-jump thing, but ended up scrapping it for the double jump. Really there is no reason I couldn’t have both, as long as the levels are designed with the feature in mind. I also do need to work more on the balance of difficulty, so I’ll keep things like the distance of spikes in mind should I decide to revisit or continue this project. Thanks again!