Super cool concept that is mechanically executed so well. Everything feels so smooth. Unfortunately, it doesn't feel like it's super well utilized. It feels like it needs some more scenarios that really make great use of the mechanic. Also, it feels like the mechanic needs some restrictions like a resource pool that needs to be recharged. As it stands, you feel practically invincible.
Thanks, and I agree. I want to add more level/enemy variety and a mechanic to limit the gravity well. I'm currently thinking a slider that moves back and forth depending on the type of gravity you are actively using, and if you max it in either direction that type is disabled or weakened for a time.