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(+5)

I like to read role-playing game SRDs, not only because I like to discover new game systems, but also because it's always interesting to see what a game looks like when it's reduced to its most basic principles. And as I also love Cezar Capacle games,  this SRD could not but intrigue me! As it happens, it reminds me of Cthulhu Dark's design: the rules and principles of the Push system are clear and efficient (basically, you have to roll well, but not too muhighch) and if the document is 40 pages long, it's because it contains a lot of examples and tips to apply all this to a proper game. I find the document very well done, a model of the kind everyone should follow for their own SRDs!

(+1)

Thank you so much! I’m glad you enjoyed it!