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I totally agree with everything you suggested! Unfortunately, I had to go the randomized route, because I didn't really have time to script out encounters with pre-determined patterns. I also definitely planned originally to have a little more visual feedback around the magnet attraction, but that was one of the first things I had to lose due to time constraints.

The i-frames are a great idea, and I hadn't thought about that. I think a combination of that and some form of feedback on when you get damage would make it feel a lot more fair.

Thanks for the detailed feedback! I really appreciate it. Glad you thought it was fun!