This is a smartly designed game. I love roguelikes, and you did a really nice job capturing the essence of them, but in reverse. The game gave me a feeling of tactically solving puzzles and problems, without the usual roguelike mechanics. It looks like others have already captured a lot of what I had to say, but something I haven't seen yet is the interesting phenomenon that this creates when you play through as a pacifist -- instead of the dungeon being your enemy, your own omnipotency is the enemy, since it's really easy to accidentally destroy the enemies. Yeah it's a little rough around the edges polish-wise, but I appreciate your core idea and the things that spun out of it. Thanks for making this.