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Not going to leave a rating on this one since the official submission doesn't work on Windows and I couldn't run it. I'll review the post-jam Windows build, though!

This is not bad... impressive visuals for a jam game! The concept was definitely interesting and created a nice risk/reward of trying to kite enemies to die just outside your "safe" territory vs. keeping it safe and farming their souls.

I do think the drop rate should be increased, it felt like the game progressed way too slowly and you could go entire waves without any reward.

Thanks Meanwhile Games! The windows build and the Mac build are identical, I just was cutting it too close to the deadline to test it on windows so I only submitted the mac build. This is my 2nd game jam ever, next time I'll try to publish to WebGL, that seems to be the easiest for people to play

For sure, I focused too much on the visuals and didn't give enough time to balance the game. I started to implement a skip button for the timer after you have killed all the enemies but couldn't get it working in time for submission.

Thanks again for playing!