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This was pretty good! Having a definite end really changes how you approach "survival"... woah this is getting deep, back to the game... 

It's a little bit hard to tell what my choices are doing - I think the bars at the top affect the epilogue, but do they affect the daughter's readiness? Does it help to specialize or should I have been aiming for a balanced skillset? I'm not sure how this would work, but it seems like a logical next step to have the player consider _what_ they teach the daughter character depending on the surroundings and challenges she is likely to face. Maybe some sort of scouting mechanic? Something to consider if you take this to post-jam!

Thank you, we are glad, that our game evoked deeper thoughts in you. After all, that's probably the main goal of this jam. :D
The inner logic of the game is something like this. Each action adds to outdoor, indoor, protect, gain. The bars at the top does not shows how many points you have, only which one has more than the other. That defines the survivel startegy, you are pursuing. For example, if your points are:
indoor = 5; outdoor = 70; protect = 25; gain = 38;
The game will estimate, that your goal was outdoor + gain = 108; because no other combination has more points. Then it checks if that number is enough for her survival or not. 108 > 85 (<-requirements) => She survived.

So in this case the main goal is to choose strategy based on the initial instructions and then go for it.  :)