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The game id definitively well produced.  The idea is simple but well done. The physics is well balanced and the collisions are precise which is not always easy to do.

I like the details like the eyes that follow the player (why do both of them look so pissed, did they had a bas day or something?)

Correct me if I'm wrong but there is a cooldown on the magnet probably to avoid the player to keep the magnet on (not in the menu however). But it was really ambiguous when the cooldown was trigger because the sparkles on the magnet are still on even though the magnet is not anymore. That made the game harder IMO.

The first level is nice but the difficulty is raising a lot, in level 2 and 3 and it felt more punishing than challenging. This is a subtlety that is difficult to nail in 48 hours of course.

Well done for completing the game. It is a quite polished submission.