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(+1)

I really, really like the game. The concept and graphics are spot on, so are the sounds. However, the game fell apart for me on the last level. I think the controls are not fit for a level like that. You have to make so many precision turns, and the intertia and input lag make it very hard to do. I wasn't able to beat the last level even though I knew exactly what I had to do. It takes what was a fun little puzzle game and turns it into a frustrating trial of perfect execution.

I think if there are two routes you could take to make a great game out of this:

A) More spacious levels like the first four that have more margin of error/fewer potential errors

B) or make the controls more responsive and decrease the inertia and you can make the levels as complex as you can imagine.

(+1)

Hey thanks ^_^

I do know the controls are a bit weird and I apologize for that. I had several ideas to improve the game and one of these idea is  to make a turn based puzzle game, this should correct all the controls problems :)