Update July 30th: I created the press kit and re-uploaded the game to the Steam Server. Now I'm going through the arduous process of testing the game out in its entirety.
Update August 11th: I created my Game Jolt account at Vadine Game Jolt
I had a tester play through my whole game and they absolutely loved the game! There are a couple of small nitpicks they pointed out so I'm going to work on that.
Update August 27th: I added some pages to my website Vadine: Bite-Man and I plan to add more in the coming weeks.



Update September 4th: Worked on my Itch.Io page instead and I'm pretty satisfied with it. I have a big gif playing in the background!

When I download the game in Windows and Mac I get a warning that the file is not trusted. I don't have this issue with Steam and I think maybe the Butler tool might resolve this issue so I'm going to look into this.
Update September 8th: Still working on the resolution screen which I will show on the next post and I have an event today to showcase my game.
I'm planning on releasing Vadine: Bite-Man on October 30, 2018 for Steam and hopefully Itch.Io as well: Steam Vadine Link
Update September 9th: I decided not to go with a resolution screen after creating it. The bug I get is that the resolution can be started at 640 x 480 (this is extremely rare and only happened once to me) which completely destroys the look of my game especially the menu. I add a check when the game starts up that if it is less than 720p then I automatically set the game at 720p.
Below is what the resolution screen would have looked like:

Update September 15th: The game looks fine at 720 p. I decided to add the resolution screen back in which was easy since I saved the files. This came after I tested on my friends computers (he has around 20) and on some the resolution caused major scaling issues. 3840, 1920, and 1280 are 3 safe resolutions.
Update September 23rd: I have my Ich.Io page ready and my Windows and Mac builds are ready on Steam. The only issue is that my Mac build doesn't connect with the Steam API. I can't figure out how to get libsteam_api.dylib to work. If anyone knows the trick let me know!
I'm going to be reaching out to local reviewers and youtubers for the next 2 weeks with my marketing guy.
Update September 28th: I'm giving away free steam keys to Steam curators and YouTubers. Let me know if you are interested in receiving one.
For everyone else you have the chance to win a key on FREE STEAM KEY SIGN UP LINK
Update October 5th: I got my first recommendation from a Steam curator "Earth in the Porthole"

There was also one curator who did not enjoy that the game. They didn't like that the game was simple in terms of Vadine only shoots, crouches, and jumps.
I'm thinking for the sequel, "Vadine Jr. Versus Forces of Good", to have more variety and power ups.
Update October 10th: I found out my game wasn't optimized well for low end PCs and when the frame rate gets below 5, Vadine can be thrown across the map until he hits an unmovable object. This made the game appear buggy...
I put in a patch today and I'm seeing a consistent 60 FPS on all of my computers, including my mac mini and a 2.0 GHZ Dell computer without a graphics card!
Update October 26th: Prepared my website www.vadinebiteman.com for release. I also got some key requests on keymailer.com.
I will release the game in about 3 days! Stay tuned.
Update October 30th: Vadine: Bite-Man is now out on Itch.Io and Steam
HAPPY HALLOWEEN!
It's been a journey posting on my devlog every week for over a year, and I will return in a new devlog for my next game Vadine Jr. Versus Forces of Good. I received a lot of good feedback using this site and the community here is great!
I hope you try out my game and enjoy it!
Vadine is on sale for $1.33