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(+2)

This game probably had the best execution of all games I played for the jam. Really nice graphics and level design.

I loved the idea of first 2 signs serving as the game's tutorial. Very clever.

With that said, the design of the game didn't really grab me as it is now - there is really not a lot of gameplay besides braking from time to time.  I would look into adding more mechanics to make the gameplay more intriguing. I see that you guys had planned quite a few things, but didn't have time to include them (which is understandable, considering its only a 48h jam) - however we are to judge games primarily based on the idea/design. That's why I would have preferred if I could see the idea more fleshed out, even at the expense of the execution/graphics.

Best of luck, you guys deserve it!

(1 edit)

Thank you for the kind words! It's really appreciated :)

Because our team was really split into Art/Programming, we can only blame the programmers (and I am one of them ^^) for the lack of gameplay content.

But we learned a lot about the Unity process we could use next time and we know where we shouldn't have gone to get more things done.

And I totally get your point, I am personally frustrated we couldn't add more things and the game feel a little shallow. But we will improve all lot of stuff as you probably read in older comments. We are hard at work to polish the game and hopefully you'll enjoy it even more!

Thanks for your feedback Kaenkitanov! 

You're absolutely right. We wanted to polish the core mechanic (the magnetic grappling hook) and the global experience before adding our other designed gameplay elements but we took to much time to polish everything (the sounds, Fx, art, level design) and we only found a good way for every of us to work simultaneously on our respective task too late. It was our main learning from this jam, the first we made together.

But still, I'm happy with the final result even if much of my work (as the game designer) is missing and the balancing completely messed up because of some bugs. We'll take time to fix it. And it's not the programmer fault, it's a shared responsibility ^^ 

Cheers