[Each week I will decide on a set of goals and log how many goals I completed from the previous week]
Goals for this week:
- Complete object pooling (from each unit spawn to each explosion)
- Character Death/reSpawn
- Hot-seat camera and input mapping
- In-game pause menu
- Configurable controls from in-game pause menu and main menu
- Capturable outposts
- Game Over Scene (Victory-Loss)
- Completing all the above should give a minimum playable prototype
Optional Goal: 1. Improve turret animation 2. Improve player bullet impact animation 3. Make a grenade type weapon's script without animation