Last Week's to-do list:
Main Goals
Learn about visual decision trees for easier scalability[note: not suitable for what I am looking for]Implement basic version of AI for main enemyPlaceholder model for main enemy- Configurable input mapping +
Audio + Video Settings (ingame/mainmenu)
[improved aircraft ai movement, turret bullet animation, redid map prefabs for usability in future maps]
Goals for this Week:
- Fix outposts
- Create special hovercraft and a placeholder special aircraft
- complete enemy ai with configurable difficulty settings





