Given the kind of mechanics you had in this game I was really worried the level design would end up being too gnarly/hard. But actually you did nice things with it. I think the 'teleport to target after fill' behaviour works well (or maybe you are just very good at designing levels with it ^^ ). Generally impressed at how you managed to avoid levels that grind the player down. (I played up to level 10 and have enjoyed what I've played so far :) )