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(1 edit)

Good idea! Any thoughts of making the motions of the spheres synchronized to some rhythm or some modifications in physics so to snap the landing positions on to the keys?
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Update: The audio design works well for this game. It might sounds better if there is a internal compressor for all those sound effects, since one can easily stack a lot of the spheres on stage.

Thanks! Actually, I want the game to be a bit chaotic (kind of like a pinball), so I prefer to keep the physics of the spheres untouched. However, using a compressor is a good idea! I rarely use those, but it seems indeed appropriate for this game. I might try to implement that.