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I enjoyed the polish of having voice acting and a game that explains how to play it. I don't really feel like it fit the theme of the Jam "what mechanic was missing?" and the crawl mechanic added didn't feel unique, and placing lasers as primary combat felt more like the main mechanic than crawling. Still fun to play and that was worth something.

Thanks for the response! Our initial thought process for the theme was that we wanted to create a dungeon crawler that used traps as the main means of combat instead of offensive abilities that originated directly from the player.

You know, you actually are right and it fits the theme of the Jam better than expected. But the title of "solid dungeon crawler" and the description "literally crawl through the dungeon" just really frame it to be about the crouching, not the laser traps. It misdirected my focus away from your cool take on the genre, to a small supporting mechanic, if that makes sense.

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Yeah I would've liked to put more into the title catchphrase but it's meant to be a really short sentence and explaining the game any longer would result in the sentence being cut off on the submissions page. I may go rethink it a small bit though.

A more detailed breakdown is on the game page itself!