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It was fun to see the theme being taken so literal, with the MC hanging on a cliff :P

It was a bit of a shame it was so short, as your writing is really nice and flows well. It left me a bit disappointed to see the final button called cliffhanger, making the story ends a bit too abruptly. It does seem like this is a very beginning of an introduction for a much larger story, which I think has a lot of potential. The availability of choices and their consequences were a nice touch as well.

Some of the formatting is a bit all over the place, with some paragraph having proper space around them, while others do not. The use of italics was a bit confusing at time, especially with the lack of spacing (and I say that as someone who abuses the italics). 

Since the game seems very much a WIP, I can't really hold it against you that some characters feel very one-note. I am not sure if having the choice to say you like a character or not after only one line or two of description is fair on the player. First impressions are important and all, and the MC supposedly has known them for a while, but the player has too little information to make that choice worth it. 

(for the glitch below, you might want to check if you enabled the scrollbar in the settings of the itch page, or change the format to go fullscreen. That way people will be able to change the font size without worrying about not seeing the continue button.)

Overall, it was neat and has a lot of potential in its future build! Thank you for creating it!

(+1)

Thanks for the review and all the detailed feedback! 

It did end up being shorter than I was aiming to create for the jam, yes. This stopped about halfway into the first chapter of what I was thinking of in total (eventually) being a 3 chapter (or Act) story. I'm very happy you think it has potential!

The opinion of the characters was meant to give some more control over the MC's prexisting relationships to characters, but yes on a first playthrough this doesn't make much sense. I'll look at replacing this with some less explicit choices as reactions :D

Thanks for mentioning about the formatting - I hadn't really thought about it but its obvious now that it's got inconsistent spacing regarding paragraphs which I will be fixing. (I blame choicescript requiring the *new_line command to create a line break... heh.)

The italics were meant to be the character's internal dialogue and so appear in first person.. Possibly this isn't as clear as I'd thought as this is the second mention of it, I'll see if I can find some examples where an author does this so I can better use it.

I've edited the itch page to fullscreen mode now - thanks for the tip!