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This is really fun to control! Unfortunately I couldn't get past a certain level (the one just after the one with movable balls). Both because it was pretty challenging, and because I couldn't figure out what I was supposed to do past a certain point.

An aspect that adds some difficulty is the camera. Sometime its angles are weird, hiding crucial part of levels, and sometimes it doesn't allow to see enoughof the level to now were to hook. It makes some parts really hard to navigate, especially when failure is so punitive.

But nonetheless, it is a great concept, and the physics is super sweet! Art and music are also pleasant. Good job!

Thanks for the feedback! Yeah, that was the last level, and the most difficult by far. The difficulty curve in general is one of the worst parts of the game - I had wanted to build out more levels to ease it in, but didn't get enough time (maybe in a post-jam release, though). The camera is also another commonly cited difficulty, and I'm planning on experimenting with some larger fields-of-view and additional camera logic. Thanks for the kind words! :)