Good idea, however the spikes collisions are a bit to big making it hard were you fall near it.
Yes, our team took the rotation effect and level design as priority while the jam was going on. Our next step on the jam should be, without doubt, more "directive" - correcting the collisions, upgrading tiles and reform the motion flow - but we sought seriously the goal of achieve the concept idea until the very end, and we liked the way it got! We're so grateful for your feedback and these topics you helped us to rise up for future improvements. Thanks!