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Very creative and interesting! I found it really interesting how in the initial playthrough you have no idea what you're doing. Perhaps if the game were expanded (more levels, longer, etc), it may make sense, both for gameplay and for storyline reasons, to start mid-journey, experience the strangeness and the "bad" ending, and then rewind time (or something) to the beginning. Overall, well done!

Well, in my vision the game is short excactly for those reasons - the first playthrough is a careless tutorial, and then when you take the pacifist route, things get intense and you thank the divines that there are only 10 levels. This is a game that is indifferent to your actions, but you may care about it's output, making your actions matter. That's why the same rules are always applied, to give the freedom to do anything the player wants. Maybe someone will try and not kill anyone from the start, that would be interesting, and it's exciting as a possibility.
Thanks a lot for trying it out!