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Really enjoyable! Learning the game was fast and it felt good to immedately get into some intense gameplay. I did feel that the beginning of the game starts nearly empty, only to quickly intensify, so I think making that transistion start earlier, maybe around 80 or 100 points, would be great. Making slightly more downtime after a death would also help give me time to reset myself and prepare to go again, or for new players, help them understand what's going on and the fact that they died.

Great work!

The sudden transition was intentional, downtime after death is so small because It goes with the "can't stop moving" limitation more