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(+1)

All good suggestions, but I'm gonna put my personal backing to the "Transition/Start Images" suggestion as I was literally just about to suggest it myself!

It would make the idea I have involving a TV "changing channels" to a new expression so much more doable :)

Yes! Also, it would allow for some cool transition animations with some proper inbetweens. Let's say your character wears a hat and you want to have a hatless version, with an animation where the character removes their hat or puts it on accordingly. This is of course, a simple idea, but think of the many possibilities.


This is where the transitions and state categories can work so amazingly. My main issue is that controller-based keybinds ruin controller-based games (things such as jumping ingame every time you use the "angry" state), while keyboard-based keybinds have the chance of getting in the way of controls (I had to use special characters such as Ñ or Ç for the most important states, and then bind them to a controller with no game support so there is no problem with it. Of course, I'd love to be able to squeeze as much states, as there's only a good few keys that work without getting in the middle of gameplay.

(+1)

About transitions between expressions, a wee bit of coding on OBS hotkey commands might do that. You code Veadotube to use some unintrusive hotkeys (which might be kinda hard) and make actual hotkeys on OBS, so that when you press the actual expression, it takes notice of what was last pressed, presses a transition key for half a second, and then the actual expression hotkey. This is a bunch of if/else logic with some time windows between them.
I have no idea how to make macros or hotkeys work on OBS tho, I just know (or think) they exist :v

I'm running my avatar on Ñ and Ç, so while it could be a useful gimmick, it still works from when the system is aware of said transition, which kinda is a hotkey dilemma. I have the hotkeys mapped in a controller that Veado can't read (SPOILER: it's a quite old model that most modern software doesn't care about so I found a good use to it that way, and personally, I prefer that way, as it doesn't get in the way with games due to it being a controller recognized by the games themselves.

Of course, being able to code the program would be far more useful than adding more hotkeys to the mix, which is kinda my complaint, as there's very few unintrusive hotkeys available. State categories also would make some ideas seamless. For example, with my avatar, I have the option to change the clothes, which means I have to hide my avatar, load the veado file for the other version, and then reveal it so the interface doesn't show (the UI is perfect, but UIs absolutely get in the middle of the purpose of vtubing so having a sort of second window for the UI controls would be absolutely appreciated in a future update)

I gueeeess a stream deck would help with that, but yeah, I get the whole thing with the ui appearing during stream if you put the mouse over the window. Also, I had a few minor problems with hotkeys too, but nothing too bad considering I'm doing what I can in Linux, and we know how bad it is to do game-related stuff in linux without a partner pc to help with the streaming. The program lockups are a pain.

Again, nothing happening with VeTu, it's still a beta that could and hopefully will improve.