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Hi, Lazard! :)

We agree with you about the game is short, but it was because of the time that we had, we started everything from nothing, so we needed to run against the time, but we've been creating more levels since the end of the jam.

About the theme, we  took out the main mechanics from shooting games: controlling angle and force of shooting. Imagine the Angry Birds game, you have to control the force and the angle to shoot the birds agains the obstacles, we remove that mechanic from our game, the main idea is that the first flower just shoots the polen and you have to think how to put the mushrooms in the places to make the polen goes right to the other flower. Then we ended up with a puzzle game.

Thanks for you feedback! =]