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(+2)

This is a cozy game. I really love the concept. Though I was wondering, if the customers are giving memories away, wouldn't they forget they ever had them the second they did so? Anyway, I liked the story and its slice-of-life nature.

The game had me genuinely struggling with one of its choices, which says a lot about how much the game made me care about the story and characters. Though related to that is something that confused me. I chose to give the Serious Woman's memory to the Handsome Man, and that seemed to help him. But then later on Shopkeep tells the Rich Gentleman that she needs the Handsome Man's memory back. But even though that memory was precious to him, the other memory seemed to be what he needed, so why the determination to get his old memory again? Of course it turned out that you're supposed to give that memory to the Serious Woman later, but Shopkeep couldn't have known that. I certainly didn't.

Overall though, this works really well. I like the way the physical memories are presented and described, and the little hints that the game takes place in the past. And I genuinely did not see that twist coming.

A very down-to-earth tale with well-written, personable characters. Well done!

(+1)

I'm so glad you liked it! And oh no, you found the plot hole! We had bigger plans for those two but unfortunately we ended cutting them down to fit the timescale we had, and there was no way to patch up the resulting plot hole before the deadline. Thank you though! I'm really happy to hear you were so invested in the characters. :D