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(+1)

This is a cool game. I think all of the art is really well done and the style is really fitting.  I wish there was a little more animation. Some tweening on the art would have been great, but even just some simple squash and stretch on the characters would make everything feel less static I    think.

I'm really glad there was an invincible mode in the menu, because I was really stumped by that mammoth fight and I probably would have given up if I couldn't have turned on invincibility to understand what was going on.  After that I beat the T-rex after 2 tries without invincibilty. I would say the biggest problem is a lack of player feedback. The first several times I   fought the mammoth I couldn't figure out if I  wasn't doing damage because I was hitting it in the wrong spot, or missing entirely, or was damaging it and it just took a lot of hits. I think a good thing to add would be some feedback that you're hitting the wrong part of the enemy. Like maybe if you hit the tusks it makes a metal clanking sound or  something to show you made contact but didn't deal damage.

I   also think a little more telegraphing on the offscreen attacks would be good. Both bosses had attacks where they just flew in from off screen without warning, so some red Xs or an arrow over where they're about to fly in from would be super helpful.

Overall,    I think  this is a really cool idea, and would definitely love to see it polished and fleshed out into a bigger project.  Great job!

(+1)

Thanks for this detailed feedback, it's my favorite kind! Firstly, we're glad you liked the art. And now that you mention it, some squash and stretch really would have helped make things less static, so I'll note that.

And I'm so glad the invincibility mode kept you from giving up, that's why I made it. I've been paranoid about making a game too hard ever since Xanderjam 4, where nobody could finish my game. Thanks to you I can now officially say it's not paranoia, it's practicality.

As far as telegraphing attacks, the mammoth definitely needed it. In fact that's why the T-Rex telegraphs it's next attack by peering over where it'll later bite down at, although some more there wouldn't have hurt. I just never went back and fixed the mammoth. I completely agree that the battles needed more feedback.

At any rate, thanks again for such great suggestions, and thanks for playing!