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Pretty good or a uni project. I personally wasn't a fan of the camera. Not being able to rotate around meant I had buildings blocking my sight. Overall I just found the camera too restrictive in what I could do with it, and though having it move with the direction of the mouse is nice, it seemed like I was sacrificing my view around my character to do so. The first enemy that was triggered I shot and killed but was unable to investigate / pickup whatever was dropped as the player character immediately moved under the barricade. I couldn't get back. I was killed by a running enemy that I spotted too late; it seemed like I was powerless to do anything once it became hand-to-hand combat with them. Liked the beginning cinematic intro, and the game art was effective in creating an atmosphere setting.

The idea of making the camera to move with the mouse was meant to add more tension,  forcing you to keep watching your back. The idea was to feel underpowered against the horde.

The character runs faster than the zombies when facing the direction they are going, there isn't melee combat but you can create some distance between you and them.


I'm really glad you liked it and  thanks for the feedback(. ❛ ᴗ ❛.)