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(6 edits) (+3)
Options

Options

Controls

(especially helpful for individuals with motor or cognitive disabilities)

  • Have Flexible Controls
    • Controls need to be customizable (support control remapping), or at least have alternative control presets that are more accessible
    • Support external devices (allow players to use their own hardware)

Nier Automata Controls Menu

Nier Automata allows full-remapping of the controls
  • Easy to pause
    • Pause menu needs to be easily accessible, so settings are easily accessible and players can take time to rest
  • Toggle control complexity
    • Complex actions, such as button-mashing (rapidly tapping), button-holding, quick-time events (QTEs), need to be toggleable (meaning they are not mandatory, and can be switched off)
    • Sensitivity controls (how much movement input affects on-screen movement)
  • Simplify interactions for input
    • Allow players to reduce the input types needed, such as supporting analog-stick-only, mouse-only, or keyboard-only gameplay
    • Option to have fewer buttons representing a variety of actions (Bayonetta 2’s fighting combos can be executed with one button)

Visuals & Audio

(especially helpful for individuals with visual or hearing impairment)

  • Colorblind options
    • Adjustable colors or colorblind color palettes for players to maximize color contrast (generally, blue and orange are accessible colors)
    • Shapes, icons, symbols supplement color information (ChromaGun's symbol system)

Color wheels

How the color wheel looks for different forms of colorblindness
  • Subtitle and UI options
    • Customizable: allow players to change the size/font/contrast of the text and buttons
    • Identifies speaker, shows ambient noise
  • Separate volume controls
    • Adjust speaker voice, sound effects, music, separately to allow players to prioritize different auditory information

Assistance

  • Gameplay assistance
    • Game-specific, some examples: allow the camera to be controlled automatically, assist mode in Celeste
    • Difficulty levels (consider making different difficulties separate, like combat difficulty, puzzle difficulty, platforming difficulty)
  • Option to toggle certain effects
    • Motion sickness: turn off head bob, screen shake, motion blur
    • Epilepsy: flashing, certain visual patterns (like the snow in Stardew Valley)
    • Other effects that may create barriers or even be harmful to certain populations, such as rumble (may make controllers difficult to hold)