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This one was really fun :D The core mechanic sets up this really interesting relationship between you and the bullets, wanting to get close to them but not too close, almost like a dance. The butterfly net does render the glove pretty much obsolete, though, especially when the later stage gets so hectic, and I liked how the glove made you really think about which bullet you wanted to catch and which ones to abandon. Overall a really neat and intrinsically fun concept :)

That interesting decision between catching bullets and dodging bullets was exactly what I was going for! So seems like I managed to do that a little bit!

Au contraire, the glove is actually super op as there is almost no reason to not just hold left click the entire time (except that it might make the kid's small arm a bit tired).