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(+1)

Thanks! Do you have some in mind? I thought that having people use the addon would help me know what to implement

(2 edits)

Off the top of my head:

  • When the text box is focused it’d be nice to run it with ctrl+enter (or some configurable hotkey)
  • Your ctrl+scroll zoom is actually just scroll zoom. edit: pull request sent
  • I don’t use the built-in text editor(and I didn’t look at your (very nice) readme until after I’d already tried it), so it would be nice to have visual feedback for what script the console is currently running against. This could also be useful if you have a tool script loaded in a scene and you want to watch the viewport while manipulating a node or something.
  • It might be interesting to have a mode where instead of running against the open script, it runs against the selected node?
  • This is less of a console and more of a REPL, but I’m not sure normal godot users will really know what that is.
(+1)

Thanks for the suggestion, I’ll add issue on the github page

(+1)

If I think of anything else, I’ll make issues for them!