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(+2)

Hey LAGS, good job on update.

All is for version 0.4.3 pre NoURP relese.

Firstly in reaction to light glitch. On both BlueStack emulator android version Pie 64-bit (so android 9) - no issues found. And my Poco X3 android 11 - also nothing of such nature.

Before I get to bugs, few reactions to nice little things you added, not that other things you added are bad just this is not mentioned in change log. That both Annie buffs and teleporters get used only if you finish level and they are available in any other level till you complete one. When enemy gets near lantern it gets illuminated, nice detail. Touch input settings while in level (not sure when was added). And if I understand that picture correctly Annie has some strong sphincter... almost feel bad for that spider, almost. VASES... Teleport animation is nice, ZAAPpp. Usage of old level 19 as place for gallery, was wandering what was that pedestal for.

Bugs (may or may not be adding more):

  1. Touch input settings missing for teleporters - probably less important but may be useful for someone.
  2. Achievements not recognising having already collected artefacts. May be problem if resetting only achievements 
  3. Achievements not recognising having already bought skins.
  4. Achievements - probably typo or problem with missing kinds of pests (kill 50 but it is 30/30)
  5. In level 4 somehow this happened but when I reset to take screen shot with clothed skin it was OK. It is the spot right above spawn with bolt trap and worm.

  6. Also this only when standing around spawn (disappearing strip of background):

  7. NOT SURE IF INTENTIONAL or not, but miss aligned background.


  8. (Partial bug, more like oversight) Maybe explaining why you can't buy another teleporter. In case you already placed one or more in world.
  9. Moon-walk when you press both left and right movement Hailey slowly walks to the right. It is kinda nice but should work for both directions. (Now that I talking about it wasn't it already reported?)
  10. You probably have some resources saver because when you leave Annie company on level 5 and then travel just to the spider guarding the gold bag. That company disappears.

Just saw that you reuploaded 0.4.3 what has changed?

Once again thanks for great work.

Good wind

Thank you very much!

Earlier I had problem running the URP version on my older device but it changed with this update. But I think there are still few devices which doesn't handle it well, so until the final update will do non URP for both android and PC.

Yes, I know these buffs and teleport must are high in cost compare to other consumable so it is better to  keep them if in case player decided to play other levels and don't  want to lose these buffs. I have been testing URP for my future projects and it really made streets in night beautiful. Yeah, that spider learnt it hard way not to go with her rear end. Well, those vases can be broken too. It will give you a gem or spawn an enemy egg. Don't worry you will find it out in level 18 of this rebuilds.


Bugs:-

1) I think they are not as important as other keys and will be used less.

2) This achievement was completed once you collect any artifact on a level but I think need to make it so that it will check if any artifacts are previously collected or not.

3) Same thing here.

4) Not a typo, just did not changed the text from 50 to 30. Decreased the requirements for demo version.

5) & 6) I think I have solved this issue and will not occur in re-uploaded apks.

7) Yes, that is intentional.

8) To limit number of teleport pads to 3. By the way you can destroy the activated one by stomping on them thrice.

9) It is something that has to do how I have handled movement. I think the speed value is only staying at positive side when both keys are press.

10) Probably those companions were worms? Well those barrier on the surface disappears when you are far enough causing them to wander outside and fall into the void. Just have to changed draw distance for barriers.


As I have mentioned in 5), I found these bugs during the removal for URP elements. They are patched in both versions and uploaded.

I'll wait for a few more bug reports before uploading a fixed version.

Hi,

thanks for reply.

To number 10, they were spiders spawned at her feet.

Thanks for info, I will grab new version after work and try if I find something more.

Good wind

Hi, took me little bit to get to this.

All is for android 0.4.4.

  1. Bug with teleportation - if Hailey has invincible frames and teleports, she will remain flickering.
  2. Possibly not a bug - immediately after teleporting invincibility frames are gone.
  3. On level 5 whey you place teleporter near shop then teleport to it and then walk to Annie you get stuck on the rope construction (unable to walk anymore to the left):

    (character blinking is partially visible too)(I was not able to replicate this on other level)

    (location of teleporter, also placed one more to the right of second hole that one doesn't do it)

    (suddenly worms got stuck there too, probably collider is bit of)
  4. Bat is unable to attack Hailey if she masturbating while nude, he attacks to high
  5. When you place 2+ spiders or if worms pass correctly on top Annie when her sex animation ends new one starts immediately.
  6. When Hailey gets knocked on corpse she won't be molested (there is 2 worms and 4 spiders and nothing)

  7. Level 4 all is good, except this (collider blocking spiders to reach Hailey)

That seems all.

I do like tiny tyd-bits that was added to levels. And just property realised that new rope slide soud, way more pleasant on ones ears.

I will try the PC version and if I find something let you know.

Good wind

Thank you for bug reports,

I have addressed these but will upload a fixed version along with PC update.

1) Function to stop flickering was not called when she was teleported.

2) Not a bug.

3) A -There was another collider on same height and for some reason enemies or player can't get over that non existing height difference. But now the other ones size is reduced so this issue will not happen.

3) B - Didn't get that part. Does her sprites remains semi transparent like that after flickering? 

4) Her collider size reduces for naked masturbation animations but now made few changes with bat script so it will attack a little lower if she is playing with herself in any outfit.

5) I couldn't replicate this issue but found few typos in the code. Some function were not getting called out after she finishes or Hailey saves her.

6) There was a tag which was getting activated on an enemy even if it's dead, tricking the game thinking that this enemy is closer to her. Made few changes so that it will not be present if enemy is dead.

7) Made it so that collision will be detected only from right side.


There is one more bug I found during making a controls profile. While prone, if you try to descend down a rope she will freeze and do nothing. If you notice this bug, know that it has been resolved and will be reflected in upcoming update.

To 3b) that was related to bug 1) and it stops if Hailey gets knocked down.

To 4) It was happening if Hailey was standing up right and then started to masturbate - bat was attacking standing hit box. With crouch he was attacking crouched hit box while naked and while masturbating and with prone, prone hit box.

To replicate number 5) I mostly leave something for her to play do the level and when I get back it start to happen like 4/5 times.

(2 edits)

To PC version.

  1. This one is most likely on Android too. Immediately when I oped the game I have "Fashionista" unlocked
  2. Not sure if needed, when you press X you get 1 burger, but you can pres the burger icon with mouse to get 3 + health and armor, like on Android (redundant?)
  3. Once more I'm able do slide under crouch passages while masturbating naked.
  4. Forgot to mention game runs in full-screen borderless (same as 0.2.1) but now when it looses focus it pauses, is it intended?

Suggestion because I finally read new conversation between Hailey and Annie. Having 0.01% chance for teleporter to fail... :P

Good wind

Done but as I have said earlier, changes will reflect once I have uploaded fixed versions along with PC.

1. Default skin value was added accidently to monitor achievement progress.

2. Few lingering test buttons that will be removed soon.

3. I don't know but I think I have messed up with values while fixing something else. Not to conflict with that she will go to crouch state if she enters crawl space after masturbation animation ends.

4. It is using default unity player values for most parts. I think for v.0.2.1, I had run in background option ticked. But it's better this way.


That's a good suggestion but 0.01%  chance is 10000 in 1 and I don't think anyone is going to use it that often. So will change the percentage to 5%.

(1 edit)

Hm ok, that sounds better. To make that failure more prominent, there should be some cooldown after it, "recalibrating". To kinda prevent spamming it, especially if you using 2 or all 3. There is option for difference in difficulty and how good/bad you are to Annie.

Annie....ANNIE!!!!! (is heard somewhere from depth of the cave, while Annie is seeing on her display after the bright flash only pile of slightly smoking clothes. Annie nervously swallows/Annie grins and chuckles slightly, "That is for what you did last time...")

Just a thought.
Good wind