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Well that's kindoff the nature of the theme though isn't it? And how genres are born, by meshing around with existing ones and hope you manage to create something fresh and new.

We got a platformer, and we took away the free choice of movement and replaced it with a list of actions. And with what little time we had left to use the tools we created they turned into quick puzzle like levels due to their bite size. Which certainly wasn't the intention specifically from our starting point, but hey. Not everyone stumbles unto a new genre and strike gold right? I'm sure we can put more emphasis on the platforming by making it scrolling with longer and bigger levels like we had originally intended given more time ^_~