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(+1)

The aesthetic is great as wel as the overall theme, maybe the sound design was a bit too uninspired in comparison with the latter elements. I used to like ragdoll games a lot back in the days and this game is also a very nice addition to that genre, even though it took me a while to understand that I could drag across any part of the screen and not necessarily near the ragdoll itself. My only real complain with this game is that it totally unrelated to the theme, but apart from this, great work!

(+1)

Hi! thanks for the feedback, regarding how this connects to the theme my idea here was a reversed scoring system where you start off with a set number score 300,000 in this case and you lose score the more damage your body takes slamming into the walls. So your ultimate goal is to complete levels in the least amount of moves possible (Protecting your body), to achieve the highest score you can. I can totally see where that is not completely clear and really is up to personal interpretation though. Glad you enjoyed the game. good luck with the jam!