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What I meant by would have liked to do more with animations isn't that I spent a lot of time on the, the animations I have are really basic and took a couple minutes. It was many other factors that. I have having issues with parts of the game mechanics itself, the gun was acting wierd with what I originally had, which was for the gun to smoothly move between extended and pointing downwards when you looked at enemies, but even though the code seemed straightforward I encountered a weird directional bug that caused the gun to sometimes continuously spin, even though I was using rotate towards which should stop once it reaches the desired rotation and worked just fine when going from down to up, but not up to down. This was a problem that took a while before I gave up and just set the rotation immediately. I had tried setting up some AI, but was having some major problems with it and didn't have enough time to fix those problems before the deadline so I removed the AI. The winning system wouldn't have taken long to implement but by the end I was rushing fairly hard to make sure the game was playable at all. I may continue working and refine the idea after the jam voting, but I don't know, I like the concept still but I may start over to setup a more powerful underlying architecture to the project if I revisit the idea.