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The idea here is really great! After my first try, I found myself trying to group the bodies of my enemies as close together as possible so when they reanimated, it would be less of a bullet hell for me. That was fun to try to do! Your core mechanics are implemented well, although the game is missing feedback on if the projectiles are doing anything, as well as an indication of when the player takes damage. I understand, though, that in a 3 hour jam, you don't have time for polish like that, so I didn't mark you down for it.

You did well coming up with a concept and executing on it. What was your jam experience like? Did you learn anything? Did you gain experience with any of the tools in your toolbox?

Nice to hear that you had fun playing my game! I really enjoyed this game jam. I only learned that it is possible to make games in 3 hours, but it is really cool for me as I haven't thought it is possible before. How was the jam for you?

I've done other jams in the past, like the GMTK Game Jam, so I thought I knew what I was getting into for a 3-hr jam, but boy is it challenging! I really have to narrow my focus and not give into the temptation to animate all the things (it's just more four frames, right? WRONG!) ^^;