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Just for anyone's curiosity on possible game release dates:

Originally, the game had been planned to be finished by Q4 of 2022. But that was largely in part due to the smaller (original) amount of ROs. After the stretch goals and the many others that were added, it's become apparent to all of us fans out there and the DevπŸ˜†πŸ™Œ of this game, that they will actually need more time to create/finish the game, especially due to waiting on art CGs because they have to be worked on and tend to take the longest. Artists aren't vending machines, ya know?

Well, anyways, with that in mind --I assume the Dev can work on 3 or maybe 4 max routes a year? At least until we reach that pinnacle of 12 πŸ₯³πŸ™Œ. So this game is likely to be out by the end of 2024 or 2025 (no guarantees tho, because IRL obstacles can occur) For those that don't wish to wait so long, I suggest the beta access and purchasing it whenever you find it on sale. The routes will be added as they complete, and you can finish them 1 by one. Meyaoi's games also tend to take a while to play through for me, so I personally NEEDED the beta access 🀣.


Side note for anyone interested: 

*The Baradise Escape game was actually a game put into motion BEFORE the making of BR. Due to some things, it had to get temporarily shelved. But the artists team is revving to go again on it, and the Dev is ready to work with them and continue this wonderful gameπŸ™ŒπŸ₯³!*

Personal note: "It's possible, that even if the Dev only worked on just BR or BE that neither would finish sooner. I think it's because, they still have to wait for things when you work with a team on games such as: BGs, regular CGs, NSFW CGs, sprites, animations, along with coding, etc. This means there will be down times where the Dev honestly can't do anything but wait. So I think it's good that during those times, they can likely hop from working on one game to the nextπŸ˜†πŸ™Œ"

So just wanted to say: "Thanks for your continuously hard work! And keep on pushing forward πŸ’ͺπŸ™ŒπŸ˜†"

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Thanks for explaining it so well! This is basically the reason. Also, I initially didn't expect each route of Banana Ranch to be this long (I wanted it to be shorter than Seiyuu Danshi's route, but it ended up being much longer instead πŸ˜…). The CG count for each route is bigger too (SD has around 14-15 CGs per route iirc while BR has more than 20), which causes the artist's workload to be bigger too. 

For a small dev, it is actually *very* common to work on multiple projects at once. Even during SD development, I had asked the artists to start drawing for other games when they no longer had task to do for SD, I just didn't announce it back then (and those games unfortunately ended up not getting continued). For Baradise Escape, I'm fortunate enough to get the artist currently working full time for me, so I keep commissioning them for new art now (at a scary rate for like ~15CGs per month) . Unfortunately, art costs money so I have to quickly finish the Baradise Escape demo to gather funds for further commissioning (otherwise, I'll just keep the project a secret project like I usually do lol, because people tend to assume the worst  πŸ˜…)

Baradise and Banana have different artists, and I still keep commissioning art for Banana Ranch CGs as well (unfortunately at a slower pace due to artist not working full time). It's not like I can ask Baradise's artist to work on Banana Ranch's CGs, their art style is totally different πŸ˜…

Anyway, my current plan right now is: Work full time on Baradise Escape demo until 17th March, and hopefully by then Finn's CGs are mostly completed, and I will then switch gears to work full time on releasing Finn's route, then switch back and forth between the two projects like that. If the CG production for Banana Ranch takes too long, I might try hiring additional CG artist (though it can be hard finding reliable artists that are willing to draw 18+ and match art style ^^;)

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Yay, I'm glad I could help explain! And I figured as much too. The art style for both games looks different, so I figured you had 2 completely different teams going, and I think it's great you can hop back and forth to work on the games when you have to wait for more art content from anotherπŸ™Œ. And completely agreed, most if not all indie dev groups (or smaller game companies) need to be able to work on multiple projects if they want to stay afloat as developers. So I'm very happy that you're able to put in the hard work and dedication to man both teams and keep going, so thank youπŸ˜˜πŸ˜†πŸ™Œ! Your work is very much appreciated ☺!

basically it's going to come out when i finish university and work, \(qwq)/ great, thanks creators! I will come back and buy the game in a few years.