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(1 edit)

Important Release Information.

Hello gamers,

unfortunately the released prototype of the "matrix defense" game is partially broken due to some technical issues and data loss.

(the incident even broke the layout of my AGK Studio IDE, I'm still looking for a solution how to fix it)

The "Level Complete" and probably the "Game Over" screens are broken.

On the "Level Complete" screen select the first "exit" button to replay the level with all your current towers. You also get some additional credits and the enemies become faster with increased health.

All other buttons don't do anything useful so better leave them alone.

To exit the game, open the pause screen, from there it is possible to exit the game.

Note that the lives of the base are not displayed and is incorrect due to a failed recovery of the settings file, so it needs 100 base hits instead of the intended 10 to lose the game (only possible with endless replay).

A fixed release is now ready for publishing and will will be updated as soon as possible after the contest.

I appologize for any inconvenience.

Hello!

Would you mind putting the okay version of the game on another website?(also provide the URL) Other people(not the judges) may now want to try the okay version.

Thanks a lot!!!!! 

Actually, I like to look for "BASIC" games on Itch!!!

Hi,

thanks for your feedback.

I would like to provide a fixed version as quick as possible and will try to do something about it.

Any suggestions where to upload it are welcome.

Hello....for temporary web storage, this article may be useful:

https://www.guru99.com/free-cloud-storage.html   

Hello,

I have placed a new release on drop box (see install instructions above).

Please let me know if it works.

Hello, I could download the zip file from Dropbox. 

After the zip file was decompressed, the game was run on my laptop computer without any problem. Good. Although 'the release notes' file mentions i7 cpu, the game can still be run on this very slow laptop computer(cpu: Athlon II Neo Dual Core K325). Moreover, it is a Windows 7 laptop computer. (not Windows 8.1 or above) The game is a traditional tower defense game. The game is an interesting game, yeah! 

Hey, that's good news.

I'm happy to read that it even runs on ancient machines :o)
(my own is also going to be EOL soon)

Is it still playable on your system or do you experience annoying lags sometimes?

Would you mind telling me the frame rate the game can achieve on your system?
You can see it when you enable debug info by pressing "D" in the game and looking through the first zero of the score in the upper left.
You can hide debug info by pressing "D" again.

The specs in the release notes are just a recommendation since I don't have any other reference yet.
Meeting these specs should ensure that the game runs with constant 60fps.
However, the game automatically adapts the wave calculations to 30fps with a little loss of accuracy.

I hope you enjoy the game,

your feedback is highly appreciated.

Hello,

"Is it still playable on your system or do you experience annoying lags sometimes?" <=== Playable. Sometimes too slow. For example, at the opening screen with the word "loading", I need to wait for a long time before the screen with the two words "Press Space" appears. 

"Would you mind telling me the frame rate the game can achieve on your system?" <=== Wow! FPS is 12. I don't have this feeling while I am playing the game. Perhaps your game is too good!

"I hope you enjoy the game,"<=== Ok!  

Hello,

thanks for your reply.

Yes, the loading even takes a while on my machine. I load almost all assets at the beginning, unfortunately you can't go back to the title screen, then it wouldn't be a problem when you lose. This will be something I have to address with an upcoming release. There is also a lot of potential for optimisations in the basic code. It may help to increase the frame rate on your system. 12 frames is indeed very low, but this information helps me to judge how much effort to spend making it playable on slower machines. I might come up with some options to reduce some things, like sounds played at the same time etc.
However, I'm happy that it doesn't feel like that :o)

(1 edit)

Hi,

" There is also a lot of potential for optimisations in the basic code. " <=== Good.

"but this information helps me to judge how much effort to spend making it playable on slower machines." <=== Good.

I notice that Matrix Defense wins the 6th place. Quite good. There are so many jams on Itch.io. I believe that your game development skills will be very excellent after you participate in different types of  game jams on Itch.io. 

Thank you very much.

Well I didn't do it because of the jam in the first place but to make a tower defense game and to get a feeling for what is possible with AppGameKit in basic. However, it's a good suggestion  so I may look out for another jam.

Now I still have to complete a game, it is not yet what it was supposed to be. I didn't even intend to make an endless mode but the deadline forced me to make something playable.

I enjoyed paying it although it's not yet complete. Did I see pixelpart in there?

Hi,

thanks for the feedback.

Yes it's pixelpart, easy to spot by the standard energy ring :o)
I've used the agk particle editor before to save a sequence with a small tool i made with agk. Unfortunately it doesn't support seamless animations so I found this one and it does a really good job. Wished the agk particle editor had some export options.