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Hey, that's good news.

I'm happy to read that it even runs on ancient machines :o)
(my own is also going to be EOL soon)

Is it still playable on your system or do you experience annoying lags sometimes?

Would you mind telling me the frame rate the game can achieve on your system?
You can see it when you enable debug info by pressing "D" in the game and looking through the first zero of the score in the upper left.
You can hide debug info by pressing "D" again.

The specs in the release notes are just a recommendation since I don't have any other reference yet.
Meeting these specs should ensure that the game runs with constant 60fps.
However, the game automatically adapts the wave calculations to 30fps with a little loss of accuracy.

I hope you enjoy the game,

your feedback is highly appreciated.

Hello,

"Is it still playable on your system or do you experience annoying lags sometimes?" <=== Playable. Sometimes too slow. For example, at the opening screen with the word "loading", I need to wait for a long time before the screen with the two words "Press Space" appears. 

"Would you mind telling me the frame rate the game can achieve on your system?" <=== Wow! FPS is 12. I don't have this feeling while I am playing the game. Perhaps your game is too good!

"I hope you enjoy the game,"<=== Ok!  

Hello,

thanks for your reply.

Yes, the loading even takes a while on my machine. I load almost all assets at the beginning, unfortunately you can't go back to the title screen, then it wouldn't be a problem when you lose. This will be something I have to address with an upcoming release. There is also a lot of potential for optimisations in the basic code. It may help to increase the frame rate on your system. 12 frames is indeed very low, but this information helps me to judge how much effort to spend making it playable on slower machines. I might come up with some options to reduce some things, like sounds played at the same time etc.
However, I'm happy that it doesn't feel like that :o)

(1 edit)

Hi,

" There is also a lot of potential for optimisations in the basic code. " <=== Good.

"but this information helps me to judge how much effort to spend making it playable on slower machines." <=== Good.

I notice that Matrix Defense wins the 6th place. Quite good. There are so many jams on Itch.io. I believe that your game development skills will be very excellent after you participate in different types of  game jams on Itch.io. 

Thank you very much.

Well I didn't do it because of the jam in the first place but to make a tower defense game and to get a feeling for what is possible with AppGameKit in basic. However, it's a good suggestion  so I may look out for another jam.

Now I still have to complete a game, it is not yet what it was supposed to be. I didn't even intend to make an endless mode but the deadline forced me to make something playable.