It should have all that! The screen for control config and all. Problem is chipRAM requirements: to run on A500 OCS (512KB chipmem), to have an idea I cannot add a LOADING graphic between scenes, that it crashes out of ChipRAM, let alone adding a full options screen with menus! That's why it feels so "abrupt" when completing stages. It's completely on the limit for Scorpion Engine A500 OCS at the moment. If the requirement is A500+ and A600 (1MB ChipRAM) or even A1200 (2MB ChipRAM), it would have been another story. I did the Castlevania AGA demo to see how much easier it is to do things when there's enough ChipRAM (2MB) and I have to say that doing that Castlevania Sharp X68000 on A1200 is way, WAY easier than squeezing Green Beret on A500!
The shocking part is that so far, the vast majority that I'm seeing is not playing Green Beret on the humble A500, but on a super duper expanded A1200 or superior...