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Solo Kazuki

16
Posts
A member registered Nov 07, 2020

Recent community posts

Hello. Is full cover art available somewhere in high resolution?

Ok, I had no time before today to check it, but now I'm doing this.

CD32 joypad control is working, but... is possibility to save custom control settings? Because default one are not fitting well in my opinion. But after remapping and quit settings are not saved.

Maybe also modify Amiga version to 1-7 buttons and in game menu not [off] [2-btn] [4-btn] but [off] [2-btn] [3-btn] [CD32]?

Thanks! I'll test it today evening and let You know how it's working.

What about adding CD32 standard controller to Amiga version? You can use then all 4 (or even 7 if required) buttons to actions.

It was mentioned already on EAB in one topic (probably about generic slaves) and it works ok mostly on configs, where standard version is also working - 68020 or 68030. When You have 68040 or 68060 most of installs based on generic slaves popup with WHDLoad error.

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It's not joke, It's "demand for demand". Some people tend to demand everywhere where demand is possible (and sometimes even where's not). You should get some clues from this, I think. There's one old sentence: "Still is no born anyone who content everyone". Remember that even God's son didn't do that!
For me people who demands this plays most times on UAE. Or they are collectors with opinion "It should run on (let's say) basic configurations or it's not count". Why? Because hardy one today have A500 with just 0.5MB, what I've said already. It's configuration which was obsolete already in 80's and everyone who wants to play everything what needs more than basic settings bought bigger RAM extension. And try to buy JUST 0.5MB of RAM today, almost impossible, everything's 1MB or more (not to mention powerful accelerators). So they're collectors with rare 0.5MB extension in use or they're lie for themself playing "basic settings" on... emulation.
Just saying.

I'll just add that i forgot to mention WHDLoad "version" is also not working.

It's NOT WHDLoad version (i.e. specially made for Green Beret) but only generic kick which is only working on some configs.
So talking that it's WHDLoad version is not truth, it's just customised generic kickstart/wb slave used with game data.

Hello again.


Yesterday I've tried to run GB on my expanded A1200, and... game doesn't work at all!
Trying running from WB is like clicking anywhere on screen - no effect at all. Booting from floppy game loads to some point and stops with black screen.
I was trying without cache and on original settings in Early Startup Menu, of course - result is same. I suppose game is not requiring KS1.3?

Of course it's Your decision what to do, but 1MB ChipRAM is not same as ECS. You can have 1MB ChipRAM in OCS machine and still it's OCS machine. Moreover to have more than 0,5MB, You must after all have extension card, and hardly any today have only 0,5MB - it's rather collector's thing. Most of extensions for A500 nowadays have at least 1MB to use it also with A500+.

You found it Yourself that hardly any plays GB on  A500 with just 0,5MB extension, so It's maybe right time to force somehow collectors to put out from A500 0,5MB extension  and insert at least 1MB one. ;)

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Well... it could be separate program for this, as in some games.
About 512kB, it was still in 80's when 1MB begins to be standard. So think about 1MB of ChipRAM and 512kB any  RAM. After All many A500 users have much more than this.

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Thanks for reply!
Yes, I know about control in CD32 standard. Maybe I was writing it in wrong way, but I was proposing to "clone" CD32 standard control to 3 buttons control (i.e. RED = 1st, BLUE = 2nd, GREEN = 3rd).  About option of control, maybe some options/settings/etc should be added to select?
Of course options could be saved... and also maybe high score saver?

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Hello
Could it be handled as in original with 2 buttons? I'd like rather special weapon on instant and jump as up rather  than holding button.

What about  3 buttons controllers? It could be handled like as CD32 controller for 3 buttons.

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Now fading out is ok.
Moreover as I see there is 3 buttons option in settings.
It's much better about aesthetic way, but still no proper icons and scripts.

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I just bought game, big thanks for Amiga version!

My configuration is A1200 and Warp 1260 with 68060@100MHz, 224MB FastRAM, fast SD card (V30) in Warp SD slot (much faster transfer than by IDE onboard A1200). But there is problem with sound and fading out at once. Sound begins to be very jerky when fade out begins (e.g. while changing locations). It's very annoying regarding comfortable playing (regarding sound). I'm using BlazeWCP and tried even with FBlit (with this program I was able to play even VideoCD andAVI/MPEG/QT/etc.  videos in 320 x 2xx resolution on AGA with PPC). Of course I'm talking about AGA fullscreen version. OCS version in fullscreen works fine. I suppose probably something's wrong with AGA fade out procedure.

Also You should know that Amiga supports 3 buttons in normal standard and 7 buttons in CD32 standard (which could be used on any Amiga, not only CD32).  It could be used for run (plus cancel) on different button than action, which is annoying to use when You're close to someone or something to use/check. 3rd button is on pin 5, more informations about it are here: http://wiki.icomp.de/wiki/DE-9_Joystick

As for Amiga version itself pack is very untidy and needs to work on it to begins game work. Game is not running from Workbench (with icon) and there is lack of Amiga specific flags, e.g. very important executable one. Simple script should be done in this case and some icons should be nice. Archive should be done on Amiga (yes, there is ZIP archiver).
ZIP: http://aminet.net/package/util/arc/ZIP232
7ZIP: http://aminet.net/package/util/arc/p7zip-9.13-m68k

But as I can see Soul Force X is lack of scenes between levels

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Hello. Is possible to add save on cartridge options, hi-scores and game progress?