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Good concept, gameplay, and visual effects. I'm just not crazy about the level design. The preciseness required for the later levels, especially when you're given a limited paint supply, contrast against how open and energetic the gameplay starts off. It's a bit of a difficulty spike I think. But regardless, the sharp nature of the controls keeps the game enjoyable from start to finish. There's definitely a lot to like here.

Thanks! Interesting remarks regarding the energetic vs preciseness. Hadn't really thought of it like that yet. I guess the difficulty ramps up a bit quickly in this version, so adding more "quick" levels could help with that, and give the player more time to master the controls. Not increasing the difficulty and sticking only with these quick levels might be too boring, although I could always increase the level size dramatically. Thanks again for the feedback!