I got a long time to think about it. I was thinking about using Resources at first.
In the end, it was easier and more visual to use nodes. It follows Godot's philosophy I guess.
Thank you for your feedback, very appreciated. :)
I agree that the node system is really interesting and seems to follow how most game logic works in Godot as it is. The add-on could benefit from a couple extra signals and structural changes, nevertheless, I see potential!
A demo scene would have definitely been helpful.
Congratulation on your release!
Honestly I find my self often using node based approaches for stuff like this that should hypothetically be better done with resources. I'd like to use resources more but custom resources aren't the nicest to work with in 3.X in my opinion. But good work! Didn't take that long to figure out either. By the way I'm not sure if you're familiar with them but there's a popular godot tutorial channel that also goes by GDQuest. At first I thought this would be related to them 😅.