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A jam submission

GDQuestsView project page

A quest manager for Godot
Submitted by KatsuroDev — 4 hours, 4 minutes before the deadline
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GDQuests's itch.io page

Results

CriteriaRankScore*Raw Score
LOVE#403.3373.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub or Gitlab repo
https://gitlab.com/KatsuroDev/gdquests/-/tree/main

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Comments

HostSubmitted(+1)

I don’t plan on doing games with quests, but your approach seems interesting! Really good work, congrats

Developer(+1)

The cool thing is you can use the add-on to keep track of any progression in your game. Like a puzzle game, or a point-and-click game.

Submitted(+1)

I really love the idea but I'm not sure about the presentation. I'm not sure about using nodes to do that, as someone who manage that in his game in a text file.  Maybe linked boxes like visual script ? I'm not into that either but it allows to see everything at one. With a node tree system, you have to click on the node to see its content.
Altough, using the node tree something I like generally. I made my plugin with custom nodes too (feel free to check it :) ). I feel like it's more appropriate some times than others.

But good work, it looks very complete and well done, I wish there was an actual demo scene tho.

Developer(+2)

I got a long time to think about it. I was thinking about using Resources at first.
In the end, it was easier and more visual to use nodes. It follows Godot's philosophy I guess.
Thank you for your feedback, very appreciated. :)

I agree that the node system is really interesting and seems to follow how most game logic works in Godot as it is. The add-on could benefit from a couple extra signals and structural changes, nevertheless, I see potential!
A demo scene would have definitely been helpful.

Congratulation on your release!

Developer

Thank you! Indeed a demo scene would have been great.

I want to change the system to make it a bit like Dialogic, so it's more intuitive.

Submitted(+1)

Honestly I find my self often using node based approaches for stuff like this that should hypothetically be better done with resources. I'd like to use resources more but custom resources aren't the nicest to work with in 3.X in my opinion. But good work! Didn't take that long to figure out either. By the way I'm not sure if you're familiar with them but there's a popular godot tutorial channel that also goes by GDQuest. At first I thought this would be related to them 😅.

Developer(+1)

Indeed custom resources are not really great in 3.X.
Yes I know about the channel, it's kind of intended xd