Thanks for holding review, I know what you mean and took action. I did a special version of Green Beret, with the following fixes:
- knife now is instant frame (like C64 and NES) instead of an animation. That seems simple but will create a huge difference.
- Adjusted hitboxes, so hero could hit with knife further and faster.
- enemies out of the back of the truck didn't spawn right on top of you, there's ~2seconds time for you to reposition and move away from the back of the truck.
You can get it in the link below:
I also sent a version with many other fixes during the night (had very few hours of sleep, I'm very tired). But I'm sending the adf with some of your feedback here, separated, to avoid messing with the GameJam that GB joined. And yes, the enemy grenades are very forgiving as adjust too as the game was becoming way too hard.
Also, try for now in unaccelerated Amiga models, accelerated Amiga models apparently are causing glitches with timing. You might be surprised at how more forgiving the game is in the A500/A600! For example this YouTuber (A500 gameplay). See how it went well generally. Acceleration might be a game engine issue that needs further investigation. Thanks again!